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What's Hot in Enterprise IT/VC - Issue #92
Serverless and security are the flavors of the week: serverless is moving more loads into production (see report from serverless) and Google released Knative at Google Next, potentially the beginnings for a multi-cloud, polyglot FaaS (read more below); another security co has a hot IPO in Tenable, and security keys are coming back with Google bringing Titan for 2FA
most interesting, can make an average dev excellent - “Twenty-four percent of respondents said they had limited or no experience with the public cloud prior to using serverless. Although it is possible they had used private clouds, a more likely explanation is that the respondents are not programmers and are using low- or no-code solutions to execute business logic”
this is big; cross platform serverless deployment on k8s
this is a huge deal, hardware keys are coming back and Google making mainstream for extra security, also validates FIDO U2F market according to @HyprCorp - Google will sell its Titan security key based on the internal security keys the company uses to protect against phishing attacks.
smart move by Atlassian, Slack wins and focus on the future competition from a Microsoft owned Github; “Stewart Butterfield’s startup will subsume Atlassian’s corporate chat tools to take on Microsoft”
great post from @ron_miller on state of enterprise blockchain; FWIW it’s early but promising + seeing more use cases going to production but still need tools to make it easy like @blockdaemon and @amberdata
robot as platform, particularly lots of commercial use cases - Boston Dynamics has plans to take its robotic helpers mainstream next year: By July 2019, it will be on pace to produce 1,000 SpotMini robots annually. The overarching goal for the 26-year-old company is to become the Android operating system for robots.
Tenable Security has a killer debut, 24,000 subscription customers and growing
I know it’s not enterprise but an interesting read on the phenomenon called Fortnite, a super addictive mutiplayer game on all systems which hit $1b in in-app purchases - “Fortnite” is on its way to becoming the most popular — or at least the most addictive — game of all time. Since last September, the last-man-standing battle royale has been played by more than 125 million people.
By Ed Sim
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